Abracando_personagem

Imagem do prompt Abracando_personagem
Create a hyper‑realistic 3D image using the uploaded photo as the primary face and skin reference. The main subject is the same person from the reference image, now interacting with a giant 3D character from [PERSONAGEM AQUI]] (for example: Tom, Jerry, etc. – replace this placeholder with the character you want). The generated face must be 100% identical to the reference: same bone structure, nose, eyes, lips, jawline, cheekbones, forehead, hairstyle shape and hairline, same gender and perceived age. Do not change the gender or make the face younger or older. Preserve the exact expression family, gaze direction and all unique marks such as moles, freckles, scars, wrinkles and skin texture. Match the skin tone and color precisely to the reference image so the complexion feels identical, only adapted to the new scene lighting. The subject is wearing modern sporty clothing: a fitted technical hoodie or athletic bomber jacket, tapered jogger pants with subtle stripes or panel details, and clean white high‑top sneakers with visible texture and laces. Fabrics should look like contemporary sportswear (polyester, mesh, stretch knit), with realistic seams, zippers and elastic cuffs, in a coordinated color palette that matches the overall scene mood. Pose: standing with one arm comfortably around the giant 3D [PERSONAGEM AQUI], who is next to them in the scene; a smaller side‑character sits playfully on the giant character’s shoulder if you choose a Tom & Jerry‑style duo. Expression: fun, mischievous, confident smile, relaxed body language. The character element should be a 3D photorealistic duo: [PERSONAGEM AQUI]] posing confidently beside the person, large, solid and fully 3D, with realistic fur or surface texture, subtle lighting and shadows that match the human subject. The smaller side‑character perched on the larger character’s shoulder, interacting playfully with both the main character and the viewer. Environment: clean, softly lit studio or park‑like urban setting, with enough space around the figures to show the full body of the person and the whole cartoon character. Materials and surfaces must be realistic: technical fabric, elastic cuffs, rubber soles, believable fur or skin for the 3D character, all rendered with physically based materials. Overall style: hyper‑realistic 3D render that feels like a real photo of a person posing with a high‑end movie‑quality CG character. Camera, lens and composition Aspect ratio: 4:5 vertical portrait. Full‑body or three‑quarter shot: from head to feet (or at least mid‑thigh), with both the person and the entire 3D character fully visible in frame. Virtual full‑frame camera with a 50 mm lens equivalent for a natural portrait perspective (minimal distortion). Camera at eye level, slightly stepped back so the human and character fit comfortably with breathing room around them. Subtle depth of field: subjects sharp, background softly blurred. Lighting and color Soft, even studio‑style lighting or gentle daylight, matching the direction and general feel of the original photo so the face and skin read the same. One main key light from the same side as in the reference image, a softer fill light on the opposite side, and a subtle rim light to separate hair, shoulders and sporty clothes from the background. Correct color temperature to preserve natural skin tone; no strong color casts on the face. Balanced contrast: clean highlights, rich but not crushed shadows, preserving micro‑detail in skin, fabrics and sneakers. Style and technical details "image_generation": { "quality": "hyper-realistic", "face": { "preserve_original": true } } Ultra‑high resolution, clean render, no visible noise or compression. Physically based materials for clothing, shoes and 3D character; accurate reflections and shadows where the person touches the character (arm around the character, character’s shoulder under the smaller companion, etc.). Strong foreground–background separation, clear silhouette for both the human subject and the 3D character. Maintain the unique aesthetic, attitude and hairstyle of the reference image, translated into a playful, premium sporty character‑crossover scene. Negative prompt no change of identity, no different face, no wrong skin tone, no gender change, no age change, no younger or older look, no face morphing, no mixing with other celebrities, no formal clothing, no suits or business wear, no 2D cartoon style, no anime, no flat shading, no low‑poly or voxel look, no plastic doll face, no beauty‑filter blur, no oversmoothed skin, no visible AI artifacts, no duplicated limbs, no missing fingers, no deformed hands, no broken anatomy, no incorrect number of fingers, no extreme wide‑angle distortion, no fisheye, no Dutch angle, no heavy grain, no low resolution, no text, logos or watermarks, no dark muddy lighting that hides facial details, no harsh neon color cast, no background that cuts off parts of the 3D character or the person.
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