Baralho

Imagem do prompt Baralho
[VARIABLES] CARD_RANK = [A / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10 / J / Q / K] CARD_SUIT = [HEARTS / DIAMONDS / CLUBS / SPADES] [POSITIVE PROMPT] A hyper-detailed cinematic CARD_RANK of CARD_SUIT playing card artwork, CARD_RANK CARD_SUIT format, standing slightly tilted on a wooden surface, shallow depth of field, soft bokeh background. Use the uploaded photo as the primary face and character reference, convert that exact person into a semi-realistic 3D cartoon render while keeping the identity 100% identical to the photo: same facial features and bone structure, same skin tone, same gender, same perceived age, same hairstyle shape and overall facial proportions. Do not change the gender, do not make the face younger or older, preserve the exact facial expression, nose, eyes, lips, jawline, and any unique marks such as moles, freckles, scars, or skin texture; the face must match the reference perfectly, only translated into a high-detail semi-3D painterly style.[web:73][web:79] Close-up bust portrait (from chest up) of this person as a powerful queen-like character, rendered as a high-end 3D character, with strong depth and volume, realistic 3D shading and reflections on the skin and hair. The card is flat on the table, but the subject is a 3D render emerging from it: the front part of the head, shoulders and upper chest clearly popping out of the card plane in full 3D, while the back part of the body and design blends seamlessly into the printed card surface, creating a clear 3D pop-out illusion with real depth.[web:43][web:74][web:84] Strong separation between foreground subject and background, with occlusion shadows where the 3D subject intersects the card edges to enhance the feeling that the character is physically coming out of the card.[web:74][web:79] Highly detailed face, realistic 3D skin texture, sharp expressive eyes with catchlights, subtle pores and micro-details, soft but precise facial shading, physically plausible light and shadow on the 3D model. Subtle yet clear CARD_SUIT symbols integrated into the corners and borders of the CARD_RANK CARD_SUIT card, matching a premium casino-style deck. Surrounded by intricate ornamental elements typical of a luxury playing card: elegant filigree, baroque flourishes, layered color patterns, subtle metallic accents in gold and silver, sculpted fantasy decorations integrated into the card borders.[web:54] Premium embossed card material, realistic paper texture with slight grain, crisp printed edges, tiny imperfections, very subtle wear on corners and borders for a lightly used premium deck feel.[web:54] Soft cinematic lighting with warm key light from one side and gentle fill from the opposite side, balanced realistic shadows, ambient occlusion in creases, around embossed elements, and at the contact point where the 3D subject emerges from the card, reinforcing depth and the 3D pop-out illusion.[web:74][web:79] Ultra-detailed semi-3D painterly realism, photorealistic fusion, 8k resolution look, macro photography feel, shallow depth of field, background softly blurred with creamy bokeh, masterpiece quality.[web:76][web:79] Camera and lens: macro close-up shot, 85mm equivalent lens look, wide aperture around f/1.8–f/2.8, low angle slightly below the card to enhance the 3D emerging effect, card centered in frame with enough breathing room for wallpaper use.[web:74][web:79] [NEGATIVE PROMPT] blurry, low-resolution, low detail, overexposed, underexposed, harsh banding, heavy noise, glitch effects, jpeg artifacts, smudged textures, muddy colors, washed-out colors. flat 2D illustration, no depth, no shadows under the subject, subject printed completely flat on the card, sticker-like look; avoid any style that removes the 3D pop-out effect.[web:74][web:79] extra limbs, extra heads, duplicated faces, distorted anatomy, warped neck, melted features, asymmetrical eyes, crossed or lazy eyes, broken fingers, deformed hands, missing fingers, extra fingers.[web:33][web:42] wrong age, de-aged face, aged face, changed gender, different person, generic face; avoid changing the expression from the reference.[web:32][web:41] text, watermark, logo, QR code, random UI elements, gibberish text, misspelled text, UI overlays, borders or frames not part of the playing card design.[web:39][web:41][web:42] cartoonish low-poly style, flat shading, cell-shaded look, pixel art, anime style, 2D comic style; avoid extreme saturation and neon color schemes that break the cinematic look.[web:35][web:41] [LIGHTING] soft cinematic three-quarter lighting, warm key light from one side, gentle cool fill from the opposite side, realistic soft shadows, strong ambient occlusion in creases, around embossed details, and under the areas where the 3D subject protrudes from the card, subtle specular highlights on skin and metallic ornaments.[web:74][web:79] [LENS & CAMERA] 85mm portrait-style lens look, macro focus, aperture around f/1.8–f/2.8, very shallow depth of field, creamy bokeh, high-end full-frame digital camera look, 8k capture, tripod-stable frame, no motion blur.[web:74][web:79]
← Voltar para a biblioteca