Boneco_chibi

Imagem do prompt Boneco_chibi
Ultra‑realistic high‑quality 3D representation of the exact same person from the uploaded photo, transformed into an adorable chibi character while keeping the real face, hair and gender perfectly recognizable. Use the uploaded image as the primary and strict facial reference. The chibi’s face must be 100% identical to the photo: same facial features and bone structure, same nose, eyes, lips, jawline, cheekbones, forehead and chin, same hairstyle shape, hairline, hair length and texture, same gender presentation and overall age impression, with no beautification or stylization that changes identity. Do not change the gender, do not make the face younger or older. Preserve the exact facial expression from the photo and all unique details such as moles, freckles, scars, wrinkles and skin texture. Match the skin color of the generated character exactly to the reference image, translating it into clay‑like shading while keeping highlights and shadows in the same places. The character is depicted as a 40‑year‑old chibi version of this person, with a grumpy but still cute expression, sitting cross‑legged (legs crossed) on top of a huge realistic human palm. He wears a bright orange hoodie with a simple icon‑style “thumbs up” emoticon printed on the front: a clean, flat graphic of a cartoon hand giving a thumbs up, minimal lines, bold shape, centered on the chest. The hoodie has a matte, soft clay‑like texture with visible seams and folds. He also wears loose white cargo pants with visible pockets and stitching, slightly wrinkled where he sits cross‑legged. His body proportions are chibi‑style: large head, smaller torso and limbs, but hands and feet still readable and well‑formed. A giant human finger gently touches his chubby cheek, causing him to squint one eye in annoyed, pouty reaction while still looking endearing. Facial expression mixes slight irritation with softness, but the face, hair and gender remain clearly the same as in the uploaded photo. The overall look is soft clay animation style: smooth, slightly imperfect clay surface, subtle fingerprints and sculpt marks, matte finish, no hard specular shine. Background shows hundreds of minimalist monitors or screens arranged in a grid behind him, but heavily blurred with strong depth‑of‑field bokeh so they read only as soft rectangular light shapes. Studio‑style lighting: soft three‑point setup with a main key light from one side, gentle fill from the opposite side and a soft rim light outlining the character and the giant hand, producing clean, readable shapes and pleasant shadows. 8K resolution, ultra‑high detail on the chibi face, clothing folds, clay texture and giant hand skin, Pixar‑inspired character design quality. ​ Camera, lens and composition Rendered as a cinematic 3D character shot, aspect ratio 4:5 or 2:3 vertical. Virtual camera equivalent to a 50mm–70mm lens, slight low angle looking up a bit at the chibi sitting in the palm, to emphasize his presence while still showing the giant hand and part of the arm. Medium close‑up framing: from top of head down to just below the crossed legs, with the large palm filling most of the lower frame. Moderate depth of field (around f/2.8–f/4.0): the chibi and the touching finger in perfect focus, background monitors strongly blurred into soft glowing rectangles. ​ Lighting and color Soft studio lighting with a large diffused key light from the front‑left, creating smooth gradients over the clay surface. A weaker fill light from the right softens shadows under the chin and around the eyes. A subtle back or rim light from behind separates the silhouette from the monitor wall and adds a gentle highlight to hair edges, hoodie shoulders and the giant hand. Background monitors emit cooler, desaturated light, while the character and hand use warmer, natural tones for skin, bright saturated orange for the hoodie and neutral whites for the cargo pants. Color grading is clean and bright, with moderate contrast to keep the image friendly and readable, matching the high‑end Pixar‑like CGI feel. ​ ​ Style and technical details Pixar‑inspired 3D chibi character style, clay‑like materials but rendered with modern CG quality. Matte textures, soft subsurface scattering for skin, visible but subtle clay imperfections on the chibi and gentle realistic skin detail on the giant hand. No harsh noise, no over‑sharpening. Edges are smooth, topology feels suitable for animation, but posed in a still frame. The scene should look like a frame from a professional animated feature or high‑budget 3D short film. Negative prompt no different face, no identity change, no incorrect skin tone, no gender change, no age change, no baby face, no beautified or slimmed face, no anime 2D drawing, no flat cartoon line art, no low‑poly models, no plastic toy shine, no metallic skin, no horror or grotesque distortion, no deformed anatomy, no extra fingers or missing fingers on the giant hand, no oversized or shrunken facial features beyond gentle chibi proportioning, no messy background objects besides blurred monitors, no text, no logos (other than the simple thumbs‑up icon on the hoodie), no watermarks, no grainy or low‑resolution render, no harsh rim halos, no extreme wide‑angle or fisheye distortion, no Dutch angle.
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