1. Positive prompt (main description)
Create an exaggerated, stylized 3D caricature character portrait using the person from the ATTACHED REFERENCE PHOTO as the primary face and identity source. The subject’s identity must remain 100% identical to the reference: same facial features, bone structure, skin tone, gender, perceived age, hairstyle shape, and overall facial proportions, with the generated skin color precisely matching the reference image and faithfully reproducing any lighting, color grading, and surface effects present in the original photo. Do not change the gender, do not make the face younger or older, and do not beautify or idealize the anatomy.
Reinterpret this person into a bold, caricatured 3D form with strong intentional deformation: elongated neck, oversized head‑to‑neck ratio, slightly asymmetrical facial structure, droopy eyelids, and heavy lips, while preserving clear likeness and recognizability. Maintain the exact facial expression style from the reference (same mouth position, gaze, eyebrow attitude) and all unique marks such as moles, freckles, scars, and skin texture, but translated into a clean, stylized 3D surface. Render as a human‑like 3D character with smooth, studio‑clean skin and carefully designed details, avoiding random roughness, noise, or procedural artifacts.
Style the character with bold, fashion‑forward accessories: round or oval glasses, hoop earrings, gold chains, possible headscarves or bandanas, and street‑luxury clothing that complements the character’s personality without hiding the face or neck. The overall aesthetic should feel weird, fashion‑editorial, collectible, and character‑driven rather than cute or realistic.
2. Camera, lens, framing (9:16)
Use a portrait‑style vertical framing with a 9:16 aspect ratio, composed for mobile‑first viewing. Medium‑close shot from chest up, emphasizing the elongated neck and oversized head while keeping accessories clearly visible. Use a virtual 50–85 mm portrait lens equivalent to avoid distortion and maintain a premium, cinematic look on the caricatured proportions. Keep the camera at or slightly below eye level so the head and neck feel dominant and sculptural in frame.
3. Lighting and background
Use neutral studio lighting with soft, even illumination and gentle shadows: large soft key light from the front/three‑quarter, with subtle fill to avoid harsh contrast, producing clean, neutral skin rendering and soft, feathered shadows around the neck and jaw. Avoid dramatic rim lighting or deep chiaroscuro. Background should be plain neutral grey or off‑white, smooth and gradient‑free, with no props or textures, so the character remains the sole focus.
4. Materials, rendering style, quality
Ultra high definition, premium cinematic 3D render quality with hyper‑realistic shading applied to a stylized, caricatured form. Skin should be smooth and studio‑clean but still show designed structure (subtle planes, controlled sheen) and any intentional marks from the reference photo; match the original skin tone and overall light behavior as closely as possible. Accessories and clothing should use clean PBR‑style materials: glossy metal for jewelry, soft fabric for bandanas, detailed textiles for street‑luxury garments, all rendered with crisp reflections and no speckling. Output as a noise‑free, grain‑free, artifact‑free image.
5. Identity lock instruction (for reference image)
Use the ATTACHED REFERENCE PHOTO as the strict identity anchor. Maintain 100% of the person’s identity: same face shape, bone structure, nose, eyes, lips, jawline, and recognizable features, same skin tone, same perceived age, and same hairstyle silhouette. Do not change gender, age, or ethnicity, and do not smooth away or erase unique marks such as moles, freckles, scars, or characteristic asymmetries; instead, reinterpret them in a stylized, designed way on the 3D character.
6. Negative prompt
generic face, face not matching the reference, wrong gender, different age, changed hairstyle, different skin tone, overly realistic human portrait, non‑caricature proportions, small head, short neck, extreme body shot, busy background, patterned background, colored gradient background, dramatic hard shadows, strong rim light, high‑contrast chiaroscuro, harsh specular hotspots, noise, grain, speckling, dirty skin, blemishes not present in reference, random freckles, random scars, low resolution, blurry, soft focus, pixelated edges, jagged aliasing, clay render, flat unshaded look, toon shader, cel shading, painterly brush strokes, sketch lines, unfinished sculpt, visible topology or polygons, text, logos, watermarks, UI elements, duplicated heads, extra limbs, distorted anatomy beyond the described exaggerations, extreme fisheye lens, wide‑angle distortion, wrong aspect ratio (not 9:16).