Caricatura_pintura_uploaded reference photo only exclusive
Use the uploaded reference photo as the only and exclusive face and character reference, lock the identity 1:1 with the photo. Keep the person’s identity 100% identical to the uploaded photo: same facial features, bone structure, skin tone, gender, age impression, hairstyle shape, and overall facial proportions, with no gender change and no age change. Preserve the exact facial expression, nose, eyes, lips, jawline, chin, ears, and any unique marks such as moles, freckles, scars, pores, and natural skin texture. Generate a stylized 3D caricature illustration with a semi‑realistic cartoon aesthetic, blending exaggerated facial proportions and smooth digital sculpting while still clearly looking like the same real person from the photo. Emphasize slightly oversized facial features, subtly elongated anatomy, and expressive deformation focused on character and personality, but keep the underlying human structure believable and consistent with the reference face.
POSITIVO – CORES, CENA & ROUPA
Use a warm and slightly muted color palette with soft beige and peach skin tones, warm grays, and desaturated blues to create a friendly, editorial illustration feeling. The overall scene is clean and minimal, with the subject as the main focus in a simple, uncluttered setting. Clothing should follow a clean, minimal fashion‑illustration style, with smooth fabric shading, gentle gradients, and subtle highlights, without busy patterns or distracting logos. Hair should be rendered in flowing, stylized strands with painterly volume and sculpted shapes instead of individual strand realism, matching the haircut shape from the reference photo. The overall mood is playful, iconic, and character‑driven, suitable for editorial cartoons, magazine illustration, animated character concepts, or stylized portrait art, with a clean, noise‑free, high‑polish finish.
ILUMINAÇÃO
Soft studio lighting, evenly distributed across the face and body, creating smooth shadows and a clean, approachable look. Use a broad, diffused key light from the front or slightly off to one side to sculpt the caricatured facial volumes without harsh contrast. Add gentle fill light to keep shadow areas soft and readable while preserving depth and form. Maintain subtle specular highlights on skin and hair to enhance the polished 3D look, but avoid shiny plastic reflections. Keep lighting color neutral‑warm, supporting the warm palette and maintaining natural skin tones.
CÂMERA & LENTES
Frame the subject as a portrait or mid‑shot, with the character centered or slightly off‑center, leaving breathing space around the head and shoulders. Simulate a medium focal length lens (around 50mm to 85mm equivalent) to avoid extreme distortion while still feeling intimate and character‑focused. Perspective should be straight‑on or with a very slight angle, at eye level with the subject, emphasizing connection with the viewer. Depth of field should be moderately shallow: the character is in crisp focus while the background is softly blurred or simplified to keep attention on the face and expression.
DETALHES & QUALIDADE
Render soft, polished surfaces with subtle skin gradients, smooth transitions between light and shadow, and clean forms, avoiding noisy texture. Facial details are simplified yet expressive: accentuate key wrinkles, folds, smile lines, and contours for personality, while skipping hyper‑realistic pores. Ensure clear, readable silhouettes for hair, jawline, nose, and ears so the caricature remains immediately recognizable as the same person from the reference photo. Clothing should show gentle folds and volume, with clean edgework and controlled highlights, matching the minimal fashion‑illustration style. Final image should look like a high‑end stylized character render: high resolution, crisp edges, no artifacts, no banding, no grain.
NEGATIVO
no different person, no generic model replacing the subject, no changed gender, no gender swap, no de‑aged or aged‑up face, no loss of identity, no beautified plastic doll skin, no hyper‑realistic pores, no photorealistic live‑action style, no gritty realism, no anime style, no manga eyes, no cel‑shading, no comic book ink outlines, no flat 2D vector art, no low‑poly 3D, no toy‑like plastic look, no exaggerated distortion that breaks likeness, no harsh contrast, no strong rim of neon light, no overexposed highlights, no busy or cluttered background, no props, no heavy textures or noise, no visible text, no logos, no watermarks or UI elements, no extra limbs, no extra fingers, no deformed hands, no low resolution, no blurry focus, no compression artifacts.
(Se quiser, na próxima posso encaixar isso no teu template padrão de “BLOCKS” de Nano Banana, tipo IDENTITY BLOCK / POSITIVE / NEGATIVE / CAMERA & LENS etc.)