Cinema_mergulhoperigoso

Imagem do prompt Cinema_mergulhoperigoso
Use the uploaded image as the single and exact identity reference. Preserve 100% of the person’s real facial structure and identity: same skull and bone structure, facial proportions, eye shape and distance, eyelids, eyebrows, nose shape, lips and mouth shape, jawline, cheekbones, chin, ears, and natural skin tone family. ​ Do not change the gender, age category, or ethnicity; do not beautify, slim, or stylize the face into a different person. Keep the same hairstyle family, hair length, hairline, and general volume from the photo; hair can move and float underwater, but must still clearly match the original haircut and gender presentation. Goal / action Create a hyper‑realistic 8K cinematic medium shot of the same man from the reference image, submerged underwater in a deep ocean environment, floating calmly in an upright position, with a great white shark behind him. Subject – diver Use the uploaded person as the diver. Pose: Floating upright, calmly, body relaxed but aware, facing the camera, medium shot (from mid‑thigh or waist up). Face: Keep 100% accurate to the reference image, strictly maintaining facial identity and features, without altering bone structure or likeness. Expression: Calm and fearless, eyes locked forward toward the camera, conveying absolute dominance and control in a hostile environment. ​ Hair: Gently drifting and moving with the water currents, but clearly the same hairstyle as in the photo, only affected by buoyancy. Outfit: Body Glove Titanium 0.5 mm freediving suit (full body suit), dark color with realistic seams, panels, and subtle logos if visible. Fins: Bi‑fins with single‑foot pockets and long blades, with blue details on the blades, moving naturally with the water currents. Shark and positioning Behind the diver swims a massive great white shark, hyper‑realistic and physically accurate. The shark is slightly angled toward the camera, not in an immediate attack pose, with its mouth partially open showing sharp, detailed teeth. Position the shark far enough behind and to the side so both the diver and shark are clearly visible, with the diver still the main focal point. Environment and atmosphere Deep ocean setting with rich deep‑blue tones and gradual darkening into the abyss. Volumetric light rays pierce through the water from above, casting dramatic beams and caustic patterns across the man’s suit and the shark’s skin. Floating particles, fine suspended matter and air bubbles fill the water, especially in the light beams, enhancing depth and realism. Subtle gradients in background tone suggest depth without clutter or extra objects. Lighting and color Lighting: Top‑down natural sunlight filtered through deep water, creating soft but directional illumination. Use strong volumetric light rays and caustic patterns that move across the diver’s body and the shark, emphasizing form and realism. Color palette: Deep blues, cyan accents in the water, neutral natural skin tones and accurate shark coloration. High contrast overall, but with smooth falloff into darker depths behind and below. Camera and composition Camera: 50 mm lens look, cinematic medium shot framing. Vertical composition, 4:5 aspect ratio. Strong sense of depth: diver in sharp focus, shark slightly softer but still detailed, background fading into darker blue. Motion in small particles and subtle movement in fins and hair, but the diver’s face remains sharp and readable. Style and quality Hyper‑realistic, Hollywood‑level underwater cinematography style. Extreme detail in skin texture, suit material, fin structure, shark skin (scars, roughness), and light scattering in water. Ultra‑sharp rendering, 8K resolution look, cinematic color grading, HDR, global illumination and realistic underwater lens characteristics (slight haze, gentle contrast roll‑off). Restrictions / Negative prompt (paste in “Negative Prompt”) Do not change the man’s facial geometry, hairstyle family, or gender; no face‑swap, no AI face approximation. No anime, cartoon, comic‑book, or flat vector style. Avoid low detail, blur on the face, pixelation, heavy noise, or muddy underwater colors. Avoid plastic skin, toy‑like 3D shaders, or unrealistic shark anatomy or water physics. No blood, gore, or explicit attack; the shark is present and threatening but not actively attacking. No text, logos, watermarks, UI elements, or unrelated props in the scene.
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