Divertidamente

Imagem do prompt Divertidamente
Full‑body character portrait of the same person from the reference face image, standing in a colorful, cartoon‑themed environment inspired by Inside Out 2 (Divertida Mente 2), specifically Riley’s updated Headquarters control room with the new emotions present. The character wears a bright, two‑tone hoodie and jogger set fully covered in Inside‑Out‑themed patterns (Joy, Sadness, Anger, Fear, Disgust, plus Anxiety, Envy, Embarrassment, and Ennui, memory orbs, the “headquarters” console, glowing pathways, abstract mind shapes), holding a plush Joy or Anxiety character in one arm, with two life‑size Inside Out 2 mascots (for example Joy and Anxiety) standing very close on either side, like a meet‑and‑greet inside Riley’s mind. The camera is positioned at about chest height, framing the subject from head to feet, centered in the composition, with the body facing the camera and the head roughly square to the lens. The background is a stylized Headquarters 2.0 interior: sweeping translucent platforms, the central console with glowing controls, tall shelves of shimmering memory orbs, and flowing light‑bridges fading into the distance; design is soft, rounded, and highly saturated, with translucent materials and bright, contrasty lighting that makes everything feel made of colored light and glass. The color palette is extremely vibrant and emotional: strong yellows for Joy, deep blues for Sadness, fiery reds for Anger, purples for Fear, greens for Disgust, bright orange for Anxiety, cyan for Envy, pink for Embarrassment, and indigo for Ennui, all reflected in subtle glows on the floor and walls. Soft but directional mind‑world lighting, as if the characters are illuminated by the console and memory orbs: rim lights, colored glows, and gentle volumetric light beams, with no harsh hard‑edged shadows, keeping the skin tone natural while allowing colored reflections to play across the outfit. The main character, plush toy, and mascots are in crisp focus, while distant shelves of orbs and abstract structures are slightly softer and more atmospheric. Clean digital photograph look, high dynamic range, no film grain, no blown highlights despite the bright glows, no crushed blacks, ultra‑sharp detail on clothing textures, Inside‑Out patterns, mascots, and environment. ​ ** NEGATIVE PROMPT (AVOID THESE THINGS)** ​ Do not change the person’s identity, age, or gender expression. No different faces, no swapped identities, no face merges, no de‑aging, no aging, no caricature face proportions, no anime or manga facial style. Avoid any changes to hairstyle or hair color; no hats, helmets, headbands, glasses, masks, or anything covering the hair or face. No different clothing styles (no suits, dresses, armor, fantasy outfits, casual jeans and t‑shirt, uniforms, etc.); keep the colorful Inside‑Out‑2‑patterned hoodie and joggers. No extra characters and no missing characters; keep exactly the person plus the Inside Out plush plus two life‑size Inside‑Out‑2 mascots only. No different backgrounds (no real‑world bedroom, no city street, no plain studio backdrop, no generic sci‑fi room); preserve the stylized Inside‑Out‑2 Headquarters interior with glowing console, memory‑orb shelves, and abstract light structures. Avoid dark, horror‑like, or desaturated lighting; no heavy shadows, no dull colors, no realistic gritty textures that break the soft, saturated Pixar mind‑world look. No low‑resolution, no blur, no motion blur, no out‑of‑focus face, no pixelation, no compression artifacts, no ghosting, no double faces, no extra limbs, no warped hands, no distorted mascot bodies. Avoid incorrect framing: no tight close‑up headshot only, no extreme wide shot where the subject is tiny, no tilted (Dutch) angles, no random cropping that cuts off important parts compared to the intended full‑body composition. No text overlays, no UI elements, no logos, no watermarks, no borders, no collages, no split screens. ** IDENTITY‑PRESERVATION INSTRUCTIONS (FACE LOCK)** ​ Use the uploaded image as the single source of truth for the person’s identity. The generated character must be the exact same person as in the reference photo, with 100% preservation of their identity and facial traits. Do not alter facial structure, bone structure, or feature proportions; keep the same nose, eyes, mouth, lips, jawline, chin, and overall head shape. Do not alter perceived age or gender expression; no de‑aging, no aging, no feminization or masculinization compared to the reference. Preserve the same hairstyle and hair color exactly: no length changes, no different styling, no recoloring, no added accessories. Preserve the same skin tone and skin texture; do not lighten or darken the skin, do not smooth it excessively, do not add or remove distinctive details such as moles, freckles, scars, or other unique marks. Preserve the same overall facial expression and emotional tone as in the reference photo. The model is not allowed to invent or modify any facial traits; it may only re‑render the same person from the reference image with the same proportions and features. Treat this as a strict identity lock with zero deviation and zero style drift on the person’s face, hair, skin tone, age impression, and gender expression. ** TECHNICAL & CAMERA SETTINGS (META FOR NANO BANANA)** ​ Aspect ratio: vertical portrait, approximately 2:3 or 9:16, matching a full‑body standing shot with some glowing floor and tall memory‑orb shelves visible. Camera distance: medium‑wide to full‑body distance, camera at about chest height, subject centered in frame. ​ Lens: natural perspective lens, equivalent to approximately 35–50 mm on full‑frame, minimal distortion, slight background compression. Depth of field: moderate, with the person and Inside‑Out‑2 mascots in sharp focus, background console, orbs, and structures slightly softer but still detailed and readable. Lighting: soft but contrasty mind‑world lighting, with colored key lights from the console and memory orbs, gentle volumetric beams, and subtle rim lights around characters; balanced exposure to keep bright glows controlled. Color: extremely vivid, high‑saturation palette with neutral base white balance; maintain distinct emotion colors (yellow, blue, red, purple, green, orange, cyan, pink, indigo) glowing in the environment while keeping skin tones believable. ​ ​ Quality: ultra‑high resolution (4K or higher on the long side), ultra‑sharp details, clean edges, no visible noise, no banding, no chromatic aberration. Rendering style: realistic clean digital photography of a Pixar‑style set, not painterly, not comic‑book inked (beyond printed patterns), no glitch effects, no heavy filters, no strong film grain.
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