Full‑body character portrait of the same person from the reference face image, standing in a high‑fantasy environment inspired by The Lord of the Rings, specifically the Shire/Hobbiton atmosphere, alongside realistic live‑action characters from Middle‑earth. The character wears a bright, two‑tone hoodie and jogger set fully covered in LOTR‑themed patterns (the One Ring script, Fellowship silhouettes, hobbit doors, swords, leaves of Lórien, elven runes), holding a plush hobbit or Gandalf figure in one arm, while two life‑size Middle‑earth mascots (for example Frodo and Gandalf, or Frodo and Sam) stand very close on either side in film‑accurate costumes, like a friendly photo taken in Hobbiton. The camera is positioned at about chest height, framing the subject from head to feet, centered in the composition, with the body facing the camera and the head roughly square to the lens. The background is a stylized Shire hillside scene: lush green rolling hills with round‑doored hobbit holes built into the earth, picket fences, flowering gardens, stone paths, a large Party Tree in the mid‑distance, and a calm pond or river reflecting the sky, echoing the Hobbiton movie set. Architecture and landscape are soft and organic: rounded doors and windows, low stone walls, wooden fences, and dense hedges. The color palette is rich and natural, dominated by fresh greens of grass and trees, warm earth browns of paths and doors, creamy plaster walls, and a bright but gentle blue sky with soft clouds, matching LOTR’s earth‑tone palette for the Shire. Lighting is soft, warm daylight, like late afternoon in early summer, with gentle sunbeams, mild shadows, and a slightly golden glow that enhances the grass and foliage without blowing out the highlights. The main character, plush, and Middle‑earth mascots are in crisp focus, while the distant hills and hobbit‑holes are slightly softer with atmospheric depth. Clean digital photograph look, high dynamic range, no film grain, no blown highlights, no crushed blacks, ultra‑sharp detail on clothing textures, LOTR patterns, costumes, and environment.
** NEGATIVE PROMPT (AVOID THESE THINGS)**
Do not change the person’s identity, age, or gender expression.
No different faces, no swapped identities, no face merges, no de‑aging, no aging, no caricature proportions, no anime or manga facial style.
Avoid any changes to hairstyle or hair color; no helmets, hoods, hats, or masks covering the main person’s hair or face (Gandalf’s hat and others are fine).
No different clothing styles on the main person (no cloak over the hoodie, no armor, no full hobbit outfit, no generic t‑shirt and jeans); keep the LOTR‑patterned hoodie and joggers.
No missing or extra characters; keep exactly the person plus the plush plus two life‑size Middle‑earth mascots only.
No different backgrounds (no generic forest, no modern city, no plain studio, no Mordor‑style wasteland); preserve the stylized Shire/Hobbiton hillside with hobbit holes, gardens, Party Tree, and pond.
Avoid dark, grim, or war‑torn LOTR locations; no burning villages, no battlefield corpses, no Nazgûl or orcs in the frame.
Avoid overly dark, desaturated, or high‑contrast grading; no heavy teal/green tint that muddies the natural colors.
No low‑resolution, no blur, no motion blur, no out‑of‑focus face, no pixelation, no compression artifacts, no ghosting, no double faces, no extra limbs, no warped hands, no distorted mascot bodies.
Avoid incorrect framing: no tight close‑up headshot only, no extreme wide shot where the subject is tiny, no tilted (Dutch) angles, no random cropping that cuts off important parts compared to the intended full‑body composition.
No text overlays, no UI elements, no logos, no watermarks, no borders, no collages, no split screens.
** IDENTITY‑PRESERVATION INSTRUCTIONS (FACE LOCK)**
Use the uploaded image as the single source of truth for the person’s identity.
The generated character must be the exact same person as in the reference photo, with 100% preservation of their identity and facial traits.
Do not alter facial structure, bone structure, or feature proportions; keep the same nose, eyes, mouth, lips, jawline, chin, and overall head shape.
Do not alter perceived age or gender expression; no de‑aging, no aging, no feminization or masculinization compared to the reference.
Preserve the same hairstyle and hair color exactly: no length changes, no different styling, no recoloring, no added accessories.
Preserve the same skin tone and skin texture; do not lighten or darken the skin, do not smooth it excessively, do not add or remove distinctive details such as moles, freckles, scars, or other unique marks.
Preserve the same overall facial expression and emotional tone as in the reference photo.
The model is not allowed to invent or modify any facial traits; it may only re‑render the same person from the reference image with the same proportions and features.
Treat this as a strict identity lock with zero deviation and zero style drift on the person’s face, hair, skin tone, age impression, and gender expression.
** TECHNICAL & CAMERA SETTINGS (META FOR NANO BANANA)**
Aspect ratio: vertical portrait, approximately 2:3 or 9:16, matching a full‑body standing shot with foreground path and background hills/Party Tree visible.
Camera distance: medium‑wide to full‑body distance, camera at about chest height, subject centered in frame.
Lens: natural‑to‑slightly‑wide cinematic lens, equivalent to approximately 35–40 mm on full‑frame, minimal distortion, slight background compression to keep the hills feeling expansive yet intimate.
Depth of field: moderate, with the person and mascots in sharp focus, background hobbit‑holes, pond, and hills slightly softer but still detailed and readable.
Lighting: soft, warm daylight with mild golden‑hour feel; gentle volumetric rays through tree branches, balanced exposure preserving detail in bright clouds and shaded doorways.
Color: rich natural palette with neutral‑to‑slightly‑warm white balance; maintain vibrant grass greens, warm earth browns, cream walls, and blue sky, consistent with LOTR Shire color schemes.
Quality: ultra‑high resolution (4K or higher on the long side), ultra‑sharp details, clean edges, no visible noise, no banding, no chromatic aberration.
Rendering style: realistic live‑action fantasy cinematography, not painterly, not comic‑book inked, no glitch effects, no heavy filters, no strong film grain.