Gangsta

Imagem do prompt Gangsta
Cinematic 3D render of the same person from the uploaded photo, transformed into a cartoonish street rapper character with slightly exaggerated proportions while preserving their true identity. Use the uploaded image as the primary face and skin reference: the generated face must be 100% identical to the reference, with the same bone structure, nose, eyes, lips, jawline, cheekbones, forehead, hairstyle shape and hairline, same gender and perceived age. Do not change the gender, do not make the face younger or older. Preserve the exact expression family, gaze direction and all unique marks such as moles, freckles, scars, wrinkles and skin texture, reinterpreting them faithfully in 3D. Match the skin tone and color balance precisely to the reference photo so the complexion in the render feels like the same person under similar lighting. Design a stylized, high‑end street rapper character wearing the same clothing and accessories from the reference photo, enhanced with luxury hip‑hop details. The character has black sunglasses, gold grills on the teeth, heavy gold chains and rings, and is holding a stack of cash in one hand and a luxury designer bag in the other. Clothing should feel premium streetwear: fitted pieces, crisp materials, realistic stitching, fabric folds and subtle wear. The overall body proportions are slightly exaggerated (larger head, broader upper body, slightly oversized hands and jewelry) but still grounded in believable anatomy so the character feels solid and dynamic rather than cartoon‑flat. Place the character in an urban street background: blurred city buildings, graffiti walls, neon shop signs or parked cars rendered with shallow depth of field so the environment supports the story but does not distract from the subject. Use realistic, physically based lighting with soft reflections on the sunglasses and jewelry, glossy highlights on gold surfaces and subtle bounce light from the environment. Materials must be high‑detail PBR style: metal, leather, fabric and plastic all have correct roughness, reflections and micro‑texture. Maintain the unique style, silhouette and attitude of the reference image, so the final render feels like a stylized 3D version of the same person and outfit. Camera, lens and composition Aspect ratio: 4:5 vertical portrait (as requested in the original description). Medium or medium‑close shot framing: from mid‑thigh or waist up, with the character dominating the frame. Virtual full‑frame camera with a 50–85 mm lens equivalent, slightly compressed perspective for a premium portrait look. Camera at eye level or slightly below eye level to give the character a confident, larger‑than‑life presence. Shallow depth of field: eyes, face, jewelry and hands tack‑sharp; background softly blurred with pleasing bokeh. Lighting and rendering style Cinematic, realistic lighting inspired by high‑end music video or fashion editorial: one main soft key light from the front‑side, a subtle colored rim/backlight to separate the character from the background, and soft ambient fill from the city environment. Emphasize specular highlights on gold chains, rings, grills and sunglasses, with clean reflections and bright glints. Slight volumetric haze or atmosphere in the background to enhance depth and street mood, without obscuring the character. Color grading with rich contrast and saturated but controlled colors: warm tones on skin and gold, cooler tones in the urban background, preserving natural skin tone from the reference photo. Final look: ultra‑clean 3D render, high resolution, no visible noise, suitable for a poster or cover art. Style and technical details High‑detail 3D character render, realistic materials with stylized proportions. Crisp, high‑frequency detail in skin pores, beard or stubble, hair strands, fabric weave and jewelry engraving. Smooth anti‑aliased edges, no jagged outlines, no painterly or low‑poly look. Subtle depth‑of‑field and motion‑blur only if needed for small hand gestures; keep the face perfectly sharp. Overall vibe: viral luxury street‑rapper 3D character that clearly looks like the same person from the uploaded photo, but turned into a stylized game‑cinematic hero. Negative prompt no change of identity, no different face, no wrong skin tone, no gender change, no age change, no younger or older look, no face drift, no mixing with other celebrities, no anime or 2D cartoon style, no flat shading, no low‑poly, no clay or toy look, no over‑smooth plastic skin, no heavy beauty filter, no blurry details, no extra people, no duplicated limbs, no deformed or twisted hands, no missing fingers, no incorrect number of fingers, no broken anatomy, no unrealistic proportions beyond slight stylization, no harsh noise or grain, no low resolution, no text, no logos, no watermarks, no UI elements, no extreme fisheye distortion, no Dutch angle, no black‑and‑white image, no washed‑out colors, no overexposed highlights, no underexposed muddy shadows, no background that is not urban street or city, no casual cheap clothing instead of stylish streetwear.
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