Goro

Imagem do prompt Goro
Identity Lock Use the exact face of the person in the reference photo as the base facial structure. The facial features must be identical to the photo: same bone structure, jawline, cheekbones, nose, lips, eyes, eyebrows, proportions, and expression. However, all visible facial characteristics must look like they belong to Goro’s Shokan species: naturally match the face skin tone, rough texture, pores, and battle‑scarred look to Goro’s body, adding subtle Shokan‑style details (slightly rougher skin, light scars, heavier texture) while never changing the underlying shapes and proportions of the original face. Blend color and texture seamlessly at the neck and jaw so the face and Goro’s four‑armed body feel like one single creature. The result should be “the same human face geometry as the photo, but rendered with Goro‑like skin, texture, and shading,” fully integrated into his anatomy, without distortion or identity loss. Positive Prompt / Scene Cinematic ultra‑realistic film still, portrait orientation (9:16). Extreme low‑angle worm’s‑eye view — camera positioned close to the ground, pointing upward, creating a colossal, intimidating presence. The character is Goro from Mortal Kombat X, a four‑armed Shokan warrior, but with the main central head/face replaced by the adjusted face described above: your exact facial structure with Goro‑style skin and texture, perfectly integrated onto Goro’s massive body. Keep Goro’s Shokan features (huge musculature, towering height, extra arms, dragon‑blood warrior anatomy) while using your human face as his primary face, recolored and retextured to match. Expression is brutal, dominant, and battle‑ready: intense stare down at the camera, jaw tight, conveying overwhelming strength and confidence. Body and Costume Ultra‑detailed MKX Goro body and outfit: Four muscular arms, thick neck, massive chest and torso with realistic anatomy, veins, and skin texture. Shokan skin tone and texture (slightly rough, battle‑scarred) continuously matched to the adjusted face tone, with smooth color and texture transitions at the neck and jaw so body and face look like one single being. Traditional Goro gear: armored belt, loincloth, wrist and shin guards, with worn metal and leather details, battle scratches, and dirt. Optional dragon‑like elements such as subtle scales, scars, and clawed hands, all rendered in photorealistic detail. Foreground Arms / Power The pair of arms in the extreme foreground (dominant due to forced perspective) are raised in a threatening pose. One hand clenches into a huge fist, the other outstretched with fingers curled, as if gripping an invisible opponent. Emphasize massive knuckles, tendons, and veins, with sweat and dirt. Add subtle dust and debris being kicked up by the force of his movement, and shockwave‑like motion in the air. The second pair of arms (upper or lower) are posed in a secondary threatening or roaring stance — either flexed at the sides, or gripping a chunk of broken stone, selling his brute strength. Background – MKX Goro Stage Ultra‑high‑resolution Mortal Kombat X arena behind him, appropriate for Goro: Rocky, cavernous or arena‑like environment, resembling a Shokan lair or Outworld coliseum. Cracked stone ground, scattered bones or broken pillars, chains, and heavy stone structures. Torches or lava pits casting warm orange light, with smoke, dust, and floating embers in the air. Dark, oppressive atmosphere with deep shadows and volumetric light beams, matching MKX’s brutal tone. Lighting Strong, directional key light from below/side, as if from fire pits or lava, casting warm orange highlights on Goro’s chest, arms, and your Shokan‑style face, and deep shadows under muscles. Secondary cooler rim light from behind or above, outlining the huge silhouette and separating him from the dark background. Subtle specular highlights on sweat, metal armor pieces, and rough skin, plus faint glow from distant fire sources. High contrast, with dramatic shadows but preserved detail in dark areas, creating a gritty MKX cinematic feel. Camera & Technical Aspect ratio: 9:16 vertical, cinematic poster style. Camera angle: extreme low‑angle worm’s‑eye view, emphasizing Goro’s towering size; foreground arms appear huge and close to the lens. Lens: wide‑to‑normal cinematic lens (about 24–35 mm full‑frame) to exaggerate scale and perspective. Depth of field: shallow to moderate — sharp focus on your adjusted Shokan face and the nearest arms, slightly softer MKX stage in the background. Style: hyper‑realistic, 8K resolution, HDR, ultra‑detailed textures (skin, scars, leather, metal, stone), high‑budget AAA fighting‑game cinematic look. Negative Prompt Do not remove Goro’s extra arms; he must remain a four‑armed Shokan warrior. Do not alter the base face identity, age, gender, or key facial features from the reference photo; no generic Goro face. Only change skin color and texture to match Goro’s species, not the geometry or proportions. No Sub‑Zero, Scorpion, Johnny Cage, Liu Kang, or Kratos costumes; no ninja masks, sunglasses, or normal human body size. No anime, no cartoon, no cel‑shading, no comic‑panel halftone, no painterly style, no 2D illustration. No low resolution, no blur, no motion blur, no pixelation, no compression artifacts, no ghosting, no warped anatomy, no extra random limbs beyond Goro’s canonical four arms. No modern city streets, no bright daytime beaches, no sci‑fi rooms; the environment must look like an MKX‑style Goro arena (cavern, coliseum, Shokan lair). No text overlays, no HUD, no life bars, no health bars, no menus, no logos, no watermarks, no borders, no split screen.
← Voltar para a biblioteca