Guerra_infantil

Imagem do prompt Guerra_infantil
Use the uploaded person photo as the ONLY and EXCLUSIVE identity reference and preserve the overall identity, hairstyle silhouette and gender of the real person, but convert the entire head into toy plastic, WITHOUT realistic human skin. The face should keep the same overall proportions, hairline shape and gender expression as the person (same head shape, same hair outline family, same nose length and position, same eye and mouth placement), but simplified into a toy‑like sculpted face with minimal stylized features, no pores or human texture. Create a single ultra‑detailed cinematic scene inside a child’s bedroom turned into a miniature battlefield. The uploaded person appears as a classic green plastic toy soldier, in full stylized military uniform with helmet, jacket, pants, boots, belt and pouches, all in a single glossy army‑green plastic. He is inside a trench made entirely from random toys and objects: stacked building blocks and bricks acting as walls, overturned toy cars and trucks as barricades, board‑game boxes and books forming ramparts, crayons and pencils stuck in the floor like poles, marbles and dice scattered like mines. The floor is the bedroom surface seen at macro scale (wood or carpet) with dust and small fibers, and large pieces of furniture (bed, desk, chair, lamp) loom in the background, reinforcing the tiny scale of the soldiers. The green toy soldier based on the uploaded person stands in the foreground, in a dynamic combat pose with a toy rifle, leading other generic green toy soldiers in the trench. In the mid‑ground and background, more colorful toy figures of various shapes (blocks, wheels, abstract toy characters, vehicles and robots) approach or surround the trench, treated as generic toys with no recognizable brands or movie references. Dust, small plastic fragments and toy debris appear in the air, suggesting intense action but still clearly within a playful toy environment. Lighting: dramatic, as if a strong desk lamp or window beam cuts across the scene, creating bright highlights on glossy plastic and soft shadows on the trench. Volumetric dust in the light beam adds atmosphere. Depth of field shallow to moderate: the hero green toy soldier (with the uploaded person’s toy‑face) and the front of the trench are sharp, while distant toys and furniture gradually blur, reinforcing depth and miniaturized scale. Ultra‑clean high‑resolution render, with visible plastic seams, mold lines, tiny scratches and specular reflections. Negative prompt: no realistic human skin texture, no real‑world war gore or blood, no photoreal human faces (all visible heads must be stylized plastic toys), no camouflage fabric or multi‑material uniforms (keep soldiers in solid green plastic), no specific movie titles, no named characters, no logos, no brand marks, no text overlays, no watermarks, no low resolution, no heavy noise, no fisheye distortion, no extreme warping of toy proportions.
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