Lutador

Imagem do prompt Lutador
Use this full structured prompt in Nano Banana with your uploaded face photo as the main character reference. Identity lock (use the uploaded photo) Use the UPLOADED PHOTO as the ONLY and EXCLUSIVE face and character reference. Keep the person’s identity 100% identical to the uploaded photo: same facial features, bone structure, skin tone, gender, age impression, hairstyle shape, hairline and overall facial proportions. The GENERATED CHARACTER’S GENDER MUST MATCH the gender in the reference photo; do NOT change or guess the gender. Do not make the face younger or older, do not beautify or slim the face, do not alter nose, eyes, lips, jawline or cheek volume. Preserve the exact facial expression and any unique details such as moles, freckles, scars or specific skin texture so the viewer instantly recognizes the same real person inside this fighting‑game style scene.​ ​ Positive prompt (main scene and style) Hyper‑realistic, cinematic full‑body character portrait of the uploaded person transformed into a powerful martial‑arts fighter in a dynamic three‑quarter profile pose, standing in a dark arena filled with swirling blue energy. The character faces left in side view, torso twisted slightly toward camera, with one massive arm flexed and forearm raised, gloved fist near the face in a focused fighting stance, while the other hand is held in a precise martial‑arts gesture in front of the chest. The body is extremely muscular with prominent, sharply defined biceps, triceps, shoulders and forearms, rendered with glossy skin and strong specular highlights. The character wears a sleeveless, torn‑edge white karate gi with frayed arm holes, a dark martial‑arts belt tied at the waist with the loose ends hanging and twisting, and red fighting gloves with white accents. Around the fighter, bright cyan‑blue spiritual energy and smoke‑like effects swirl and wrap around the arms, shoulders and legs, forming arcs and wisps that glow against the darker background. Small orange embers or sparks float in the air, adding contrast and motion. Background is a deep, moody blue‑black void with abstract energy shapes and soft light beams, no visible crowd or environment, focusing attention entirely on the fighter and the aura of power. ​​ Lighting block Dramatic high‑contrast studio / game‑cinematic lighting: strong, cool blue rim lights from behind and above, tracing the outline of hair, shoulders, arms and gi edges, plus a softer, slightly warmer key light from the front‑right to reveal muscle definition and facial structure. Specular highlights on oiled skin emphasize volume and strength, with subtle reflections in the red gloves and glossy belt fabric. The blue energy emits its own soft glow, casting cyan light onto nearby skin and clothing, while the distant background stays darker and less detailed. Overall color temperature leans toward cold blue with subtle warm accents from sparks and skin tones.​ Lens and camera block Cinematic medium‑full shot framed vertically, using a virtual 35–50mm lens to balance heroic exaggeration with believable proportions. Camera is placed slightly below chest level, looking up at the fighter at a low angle to enhance power and presence. The character fills most of the frame from head to knees, slightly off‑center, with the flexed arm and glowing energy forming a strong diagonal composition. Depth of field is moderate: the fighter and nearby energy effects are razor‑sharp, while background smoke and light shapes fall into soft blur to increase separation. ​​ Detail and rendering block Ultra‑high‑resolution, game‑cinematic / CGI style rendering with extreme micro‑detail: visible skin pores, fine hair on arms, sweat highlights, defined muscle striations and realistic cloth texture on the gi (weave, folds, fraying threads). The belt shows clear fabric grain and embroidered‑style golden characters on the tails. Red gloves feature creases, seams and slight scuff marks on the surface. Blue energy is semi‑transparent with layered wisps, inner glow and outer bloom, interacting with the fighter’s silhouette. Sparks and tiny particles are scattered across the scene, some in sharp focus and some blurred, adding depth. Final look: 8K resolution, ultra‑sharp, polished “key art” quality like the cover of a AAA fighting game.​ Negative prompt No different person, no changed gender, no changed age, no beautified face, no anime‑style face replacement; the face must remain that of the uploaded person. No skinny or average body type; keep the heroic muscular build but do not distort anatomy into non‑human proportions. No cartoon, flat cell‑shading, low‑poly 3D, painterly oil style, or low‑detail render; avoid pixelation, noise, blur or compression artifacts. No bright daytime environment, no stadium crowd, no modern city background; keep a dark, abstract, energy‑filled arena. No text, logos, watermarks, UI elements, health bars or game HUD on screen. No extra characters, no weapons, no fire effects that replace the blue energy aura.
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