Mega_estatua

Imagem do prompt Mega_estatua
Using my uploaded reference photo as the primary face reference, keep the person’s identity 100% identical to the original image: same facial features, bone structure, skin tone, gender, perceived age, hairstyle shape and overall facial proportions, with no age‑regression or aging. Preserve the exact nose, eyes, lips, jawline and any unique marks such as moles, freckles, scars or skin texture, as if it were the same person captured again. Place this face on a colossal stone/clay statue bust in a hyper‑realistic cinematic industrial scene: the statue’s head and upper torso (with a sculpted turtleneck‑like garment) tower above a construction site full of workers. Add one massive, dramatic crack running from the top of the head all the way down through the face and neck into the chest of the bust, clearly visible but not breaking the statue apart, as if it had survived great stress. The statue’s material is heavy, rough stone or clay with clearly visible chisel marks, sculpting strokes, smaller cracks and layered stone textures on the face, hair, beard and garment, giving it a monumental, handcrafted feel. The large vertical fracture should follow the real facial structure (passing across the forehead, through an eyebrow, down over the cheek and mouth area, continuing into the neck and torso), catching light and shadow inside the split. Around the base of the statue, show realistic workers with natural human proportions and poses, wearing believable safety gear: yellow helmets, orange reflective vests, dark work pants, gloves and boots, actively working, discussing, or inspecting the damaged structure. Scattered tools, cables, steel rods, scaffolding elements and broken stone fragments reinforce the sense of an active sculpting/construction site reacting to the cracked monument. Use hyper‑realistic cinematic studio‑meets‑outdoor lighting with a moody green‑gray industrial grade: soft but directional light from one side, creating rich shadows on the chiseled statue face and dramatic contrast on the workers and machinery. Highlights should be controlled and HDR‑like—bright on sharp stone edges, the main crack, and helmets, but never blown out—while shadows remain deep and detailed, with subtle cool tones in darker areas for a slightly dystopian atmosphere. Use a wide‑angle cinematic composition from slightly below eye level, looking up at the statue so it dominates the frame and dwarfs the workers, emphasizing scale and power. Simulate a lens equivalent around 24–35 mm to capture both the towering statue and the busy foreground activity, with some perspective exaggeration that makes the monument feel epic without cartoon distortion. Keep the statue’s face near the upper third of the frame and the workers, tools and debris filling the lower area, rendered in ultra‑detailed 8K resolution. Style: hyper‑realistic cinematic realism with industrial epic mood. Color palette should be moody green‑gray with desaturated tones: concrete and stone grays, muted yellows and oranges from helmets and vests, subtle cool blue/green tones in the shadows, rich blacks and controlled highlights for a polished HDR movie‑poster look. Show fine details such as dust on surfaces, small chips in the stone, worn fabric on vests, scratches on helmets, realistic cables and steel textures, and chunks of rock broken off near the base, hinting at the stress that caused the huge crack. The overall atmosphere should feel epic, monumental and slightly dystopian, like a frame from a high‑budget industrial sci‑fi or political drama poster, with the cracked statue’s face—based on the reference photo—looming over the workers and a distant, hazy city skyline. Negative prompt: different person, altered identity, changed gender, younger or older face, changed nose, eyes, lips or jawline, different skin tone or hairstyle, missing or altered moles, freckles or scars, smooth polished statue with no chisel marks, no crack on the statue, melted stone or surreal liquid statue, marble or shiny metal instead of rough stone/clay, cartoon or anime style, flat 2D illustration, low‑poly 3D, CGI toy look, bright colorful fantasy palette, cheerful sunny atmosphere, clean studio background without construction elements, no workers, no helmets or vests, no scaffolding, fisheye distortion, extreme fisheye bend, low resolution, blurry textures, pixelation, heavy noise, text watermark, big logos, UI elements, borders, frames.
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