Use this updated version where no skin is visible—only metal parts, but still with your same face structure and cybernetic eye:
Nano Banana – Full Chrome Mechanized Half-Face (No Skin Visible) (Image Editing)
Use the uploaded image as the only identity reference.
Identity lock – face, hair, gender (100% from photo, under full metal)
Keep the exact same facial structure and proportions from the reference photo: same skull shape, cheekbones, jawline, chin, forehead, nose volume, and eye placement, even though everything is covered by metal.
The visible half‑face must still clearly read as the same person in silhouette and bone structure, only reinterpreted as a full mechanical shell.
Preserve the same hairstyle family (length, volume, silhouette, hairline, parting) as a metal/cable construction that follows the real hair shape.
Framing and pose (same cut)
Extreme close‑up half‑face portrait in vertical 9:16, cropped along the nose bridge from forehead to chin.
The visible (cybernetic) eye region remains the central focal point, facing the viewer with intense gaze.
NO SKIN VISIBLE – 100% metallic surface
Completely cover the entire visible half of the face with metallic elements—no exposed skin anywhere (no cheeks, no eyelids, no lips, no neck skin).
Replace all skin with interlocking chrome plates, polished metal panels, screws, rivets, mechanical joints, and segmented armor.
Fill any gaps with dark mechanical cavities, cables, and inner structures, never with flesh or organic tissue.
Cybernetic eye – mechanical but similar to original
The eye becomes a fully cybernetic lens assembly set into a metal socket, but:
Same eye opening position and angle.
Iris “ring” color inspired by the original eye color (blue/green/brown, etc.).
Build the iris from concentric metal rings, tiny apertures, and glowing segments, with a central pupil‑like opening, keeping proportions similar to the real eye.
Surround the eye with fine bolts, micro‑vents, and small overlapping armor plates, following the natural orbital bone shape.
Facial construction from metal parts
Cheekbone, jaw, and forehead are constructed from layered chrome plates with beveled edges, oriented along real bone planes.
Add screws, rivets, and structural ribs along major lines (jawline, temple, brow ridge), visually “holding” plates in place.
Between larger plates, show bundles of cables, springs, and fiber‑optic lines suggesting artificial muscles and nerves—never skin.
Hair as metallic architecture
Reinterpret hair entirely as metallic and luminous elements:
Thin chrome wires and rods forming the hair mass.
Flexible metallic ribbons and cable bundles flowing in the same direction as the real hairstyle.
Optional: a few glowing light strands (cyan/blue/white) mixed into the “hair” to enhance the tech aesthetic.
Lighting, reflections, and background
Cinematic high‑contrast lighting, with strong specular highlights across chrome and brushed metal, and deep soft shadows in mechanical gaps.
Complex reflections of a dark studio and light bars over curved surfaces to reinforce realism.
Background: dark and softly blurred, with minimal bokeh or light streaks, ensuring the metallic head dominates the frame.
Overall mood and quality
Mood: intense, futuristic, fully mechanized version of the person—recognizable by structure and eye position, but 100% synthetic on the surface.
Hyper‑realistic 8K‑style rendering with extremely sharp detail on screws, seams, reflections, and cables.
🚫 NEGATIVE PROMPT – strictly avoid
Absolutely no visible skin: no organic flesh, pores, freckles, or human eyelids anywhere.
Avoid cartoon/anime style, flat vector look, matte plastic materials, low detail, or painterly abstraction. Keep it photorealistic chrome/mech design.
No text, logos, HUD with readable characters, or UI overlays on top of the face.