Meio_rosto_metalico

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Imagem do prompt Meio_rosto_metalico
Use this updated version where no skin is visible—only metal parts, but still with your same face structure and cybernetic eye:
Nano Banana – Full Chrome Mechanized Half-Face (No Skin Visible) (Image Editing)
Use the uploaded image as the only identity reference.
Identity lock – face, hair, gender (100% from photo, under full metal)
Keep the exact same facial structure and proportions from the reference photo: same skull shape, cheekbones, jawline, chin, forehead, nose volume, and eye placement, even though everything is covered by metal.
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The visible half‑face must still clearly read as the same person in silhouette and bone structure, only reinterpreted as a full mechanical shell.​
Preserve the same hairstyle family (length, volume, silhouette, hairline, parting) as a metal/cable construction that follows the real hair shape.​
Framing and pose (same cut)
Extreme close‑up half‑face portrait in vertical 9:16, cropped along the nose bridge from forehead to chin.​
The visible (cybernetic) eye region remains the central focal point, facing the viewer with intense gaze.​
NO SKIN VISIBLE – 100% metallic surface
Completely cover the entire visible half of the face with metallic elements—no exposed skin anywhere (no cheeks, no eyelids, no lips, no neck skin).​
Replace all skin with interlocking chrome plates, polished metal panels, screws, rivets, mechanical joints, and segmented armor.​
Fill any gaps with dark mechanical cavities, cables, and inner structures, never with flesh or organic tissue.​
Cybernetic eye – mechanical but similar to original
The eye becomes a fully cybernetic lens assembly set into a metal socket, but:
Same eye opening position and angle.
Iris “ring” color inspired by the original eye color (blue/green/brown, etc.).​
Build the iris from concentric metal rings, tiny apertures, and glowing segments, with a central pupil‑like opening, keeping proportions similar to the real eye.​
Surround the eye with fine bolts, micro‑vents, and small overlapping armor plates, following the natural orbital bone shape.​
Facial construction from metal parts
Cheekbone, jaw, and forehead are constructed from layered chrome plates with beveled edges, oriented along real bone planes.​
Add screws, rivets, and structural ribs along major lines (jawline, temple, brow ridge), visually “holding” plates in place.​
Between larger plates, show bundles of cables, springs, and fiber‑optic lines suggesting artificial muscles and nerves—never skin.​

Hair as metallic architecture
Reinterpret hair entirely as metallic and luminous elements:
Thin chrome wires and rods forming the hair mass.
Flexible metallic ribbons and cable bundles flowing in the same direction as the real hairstyle.​
Optional: a few glowing light strands (cyan/blue/white) mixed into the “hair” to enhance the tech aesthetic.
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Lighting, reflections, and background
Cinematic high‑contrast lighting, with strong specular highlights across chrome and brushed metal, and deep soft shadows in mechanical gaps.​
Complex reflections of a dark studio and light bars over curved surfaces to reinforce realism.​
Background: dark and softly blurred, with minimal bokeh or light streaks, ensuring the metallic head dominates the frame.​
Overall mood and quality
Mood: intense, futuristic, fully mechanized version of the person—recognizable by structure and eye position, but 100% synthetic on the surface.​

Hyper‑realistic 8K‑style rendering with extremely sharp detail on screws, seams, reflections, and cables.
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🚫 NEGATIVE PROMPT – strictly avoid
Absolutely no visible skin: no organic flesh, pores, freckles, or human eyelids anywhere.​
Avoid cartoon/anime style, flat vector look, matte plastic materials, low detail, or painterly abstraction. Keep it photorealistic chrome/mech design.​
No text, logos, HUD with readable characters, or UI overlays on top of the face.
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