Ultra‑realistic portrait relief of the same person from the reference photo (keep the face 100% identical).
Keep identical: facial features, bone structure, skin tone, gender, perceived age, hairstyle shape, hairline, facial proportions, and overall silhouette.
Preserve the exact expression from the reference (eyes, mouth, eyebrows, jaw tension), same nose shape, eye shape, lips volume, jawline, cheekbones and any unique marks such as moles, freckles, scars, skin texture or pores.
Do not beautify, do not make younger or older, do not stylize the anatomy – this must look like a perfect match to the reference face.
Use the uploaded face photo as the primary identity and likeness reference and lock identity consistency to it.
FRAMING, ANGLE AND CROPPING
Match the same framing and crop as the reference image: same head size in frame, same camera angle, same tilt and orientation, same head rotation and shoulder position.
Keep the same relative position of the face on the canvas (left/right/center, top/bottom) and the same negative space around it.
Do not zoom out or change to full body; this is a tight portrait just like the example.
STYLE AND MATERIAL EXECUTION
Rebuild the character as a highly detailed portrait relief carved directly into a weathered concrete wall, as if the face and upper torso are emerging from the wall surface.
The artwork must look carved, peeled and scratched out of the concrete, revealing layered material beneath the surface.
The wall is old, cracked and stained, with peeling paint, rough plaster, chipped areas, micro‑fractures and subtle water damage.
The portrait emerges through torn, scratched and peeled layers of plaster and paint, revealing a darker underlayer that naturally creates depth and shadow behind the facial planes.
Edges of the relief are chipped, eroded and irregular, with dust, broken fragments and rough transitions between wall and sculpted face.
COLOR PALETTE AND MOOD
Monochromatic earth‑tone palette: beige, dusty brown, faded gray, desaturated concrete tones.
No bright colors, no saturated hues; keep everything muted, urban and raw.
Overall mood: gritty, urban street‑art mural, tactile and realistic rather than graphic or cartoonish.
LIGHTING AND SHADING
Soft, natural directional lighting (like diffused daylight), coming slightly from above and to the side to sculpt the relief.
Use subtle but clear shadows in the carved areas, especially around eye sockets, nose, lips and jawline, to emphasize depth of the relief.
Avoid hard studio lighting or colored lights; keep it realistic, with gentle contrast and cinematic shading.
TEXTURE AND DETAIL LEVEL
Extreme focus on texture: rough concrete grain, micro cracks, peeling paint edges, plaster dust, scratched surfaces, layered wall materials.
The carved face shows subtle tool marks, fine chisel scratches, and variations in depth, but the likeness to the reference must remain perfectly recognizable.
Ultra‑sharp detail, high‑resolution, photorealistic material rendering, strong sense of physical depth and tactile surface.
COMPOSITION AND OVERALL LOOK
Cinematic composition with the face as the clear focal point, clean background (only the wall textures and relief, no extra props, no text).
Shallow sense of depth in the environment (flat wall), but strong depth in the relief itself.
Street‑art mural vibe: feels like a real urban artwork discovered on an old building wall.
No graffiti tags, no extra elements unless naturally implied by the wall’s aging (stains, patches, repairs).
NEGATIVE INSTRUCTIONS
Do not change the person’s identity, gender, age or expression.
Do not beautify or stylize the face into anime, 3D cartoon, or generic model.
Do not add colors outside the earth‑tone range; avoid neon, bright primaries, or pastel palettes.
No text, logos, frames, borders, or additional objects around the subject.
REFERENCE LINK / IMAGE SLOT
Use the uploaded face photo as the main character identity reference and match the crop, pose and expression exactly, applying all the wall‑relief, concrete and texture instructions above to that same face.