Transforma_em_3d

Imagem do prompt Transforma_em_3d
Create a high-end 3D character render using the uploaded photo as the primary face and character reference. The goal is to match the lighting, sharpness and realistic CGI quality of the Spider‑Man example image, but with the exact clothes, silhouette and style of the real person from the uploaded photo. Main prompt (positive) Use the uploaded photo as the main identity reference. Keep the person’s identity 100% identical: same facial features, bone structure, skin tone, gender, perceived age, hairstyle shape and overall facial proportions. Do not change the person’s gender or age impression. Preserve the exact expression, nose, eyes, lips, jawline and any unique marks such as moles, freckles, scars or skin texture patterns. Recreate the person wearing their own outfit from the reference photo (same type of clothes, colors, patterns and details), translated into a premium 3D character render style similar to the Spider‑Man example: clean, detailed, slightly stylized but realistic materials and shading. Keep the same clothing design as the real photo, not a superhero suit. Pose, framing and composition Upper‑body portrait, from mid‑torso or waist up. Character facing front, with a neutral or slightly confident expression (matching the uploaded photo). Centered composition, character aligned vertically in the frame. Place the character in a professional studio setup with a seamless infinite background (smooth gradient or solid tone), no horizon line and no environment objects, like a high‑end studio photoshoot. Face, skin and hair Highly detailed skin with visible yet flattering texture: pores, subtle imperfections, natural sheen. Accurate skin tone matching the uploaded photo, with correct undertones and color. Soft, realistic subsurface scattering on skin under the studio lights. Hair modeled in 3D with clear strands and volume, keeping the exact hairstyle form from the reference image. Identity must be unmistakably the same person from the uploaded photo. Clothing and materials Recreate the person’s real clothes as a 3D outfit: same cut, seams, textures, logos (if allowed), patterns and color scheme. Fabric materials should be physically‑based: visible weave, specular highlights, subtle wrinkles and stretched areas where the body bends. Add fine stitching, paneling and small details to reach the same level of detail and polish as the Spider‑Man suit example. Everything should look like a professionally modeled and shaded 3D character for a AAA game or movie. Lighting and rendering style Professional studio lighting: large softbox key light from one side of the face and torso, softer fill light on the opposite side, and a subtle rim light from behind to separate the character from the background. Even, controlled illumination with soft shadows and clean highlights, no harsh clipping. Smooth reflections and specular highlights on skin and fabric, enhancing form and material quality. Seamless infinite background softly lit like a studio backdrop, with gentle falloff and no hard edges. Render in ultra‑sharp, high resolution, with pristine anti‑aliasing and no visible noise. Quality and style targets Photorealistic / cinematic 3D character render, hero key‑art quality. Detailed normal maps, displacement and roughness variation across skin and clothing. Clean, modern look without comic‑book outlines or painterly strokes. Suitable for large promotional poster or character sheet. Reference and identity instructions Always use the uploaded photo as the main guide for: facial structure and proportions skin tone and texture hairstyle silhouette clothing type and colors Do not stylize the face into a different character; only upgrade it into a Spider‑Man–level CGI render while keeping the real‑world identity and outfit. Negative prompt low quality, low resolution, blurry, noisy render, wrong person, changed gender, changed age, de‑aged, aged up, anime style, cartoon style, 2D illustration, flat shading, cel shading, exaggerated caricature, different hairstyle, different clothes, superhero suit, armor, fantasy costume, extreme expressions, distorted anatomy, fisheye perspective, busy environment background, outdoor scene, cityscape, heavy motion blur, grainy film look, watercolor or painterly style, oversaturated colors, harsh blown‑out highlights, hard black shadows.
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